Our Work
-
The Making of Evolution in 2022
Evolution is a collaborative design laboratory facilitating interdisciplinary experimentation in dance performance. Concert and event lighting designers from the School of Design and Creative Technologies join with choreographers from the Department of Theatre and Dance and composers from the Butler School of Music to create short performances.
-
Live Event Engineering Class Presentations
In Matt Smith's Fall 2019 Live Event Engineering class, students programmed light and projection shows to a song of their choice. Watch some of the presentations in this compilation video.
-
VJ Battle 2017: Audiopixelcollider
Audiopixelcollider was the College of Fine Arts' first VJ Battle, a live performance by visual artists and lighting designers showcasing their VJing skills to original, student-produced music.
-
3D Modeling and Texturing Selected Projects
View student work from Professor Isaac Oster's Fall 2020 3D modeling and texturing class.
-
Ears, Eyes + Feet features projection design from AET students
In spring 2018, students in Sven Ortel & Matthew Smith’s class AET 329: Media Creation for Live Performance designed projection lighting for performances in Ears, Eyes + Feet.
-
Automaton
Automaton was created for the 3D Capstone course during a single semester using agile development methodologies to simulate the game development process of a small studio. It is a Survival Horror game that follows the storyline of a girl that is looking for her missing brother in a mansion where an evil scientist resides with his rather unsuccessful experiments.
-
Mountain Spirit
A mountain spirit takes a peaceful morning walk in the great outdoors. This student-created animation takes inspiration from the painterly style of Studio Ghibli and the traditional rice hats and hanfu clothing of China.
-
Ghost Hunter Hunter
As the ghost, you can phase through walls, ceilings, and the floor to navigate your house while possessing objects to scare away ghost hunters. Successfully freaking out the ghost hunters will result in a successful night, while getting documented too much will result in your capture.
-
Qualified Immunity
Qualified Immunity, a single-player 2D isometric mystery-solving game where the player takes on the role of a young, new police officer in Colander City. As the player works through the cases assigned to them, they will slowly uncover secrets rooted deep within the police department itself, pushing the player to make decisions and compromise between morality and justice.
-
Concert and Event Lighting Class Projects
AET students in Matt Smith's Concert and Event Lighting class visited High End Systems' demo room in Spring 2018 to display their end-of-semester projects. The added challenge? They had to draw songs out of a bowl and then create lighting effects in real time as the song played.
-
Misread Signs
Watch "Misread Signs," a multimedia performance by Yuliya Lanina, M.F.A.
-
AET Class of 2020 Showcase
View final projects from Class of 2020 Arts and Entertainment Technologies graduates, including game design, music and sound, 2D and 3D art, and more.
Ready to Apply?
Driven by critical thinking, fueled by creativity, and obsessed with emerging technology? We are too.
Student Portfolios
We invite you to engage with these future leaders in design to advance your company.